SynergyXR to Tackle Labour Pain-Points with Version 3.0 and Procedure Builder Service

The immersive training solutions providers looks to secure a foothold in immersive training via a scalable and accessible solution

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SynergyXR to Tackle Labour Paint-Points with Version 3.0 and Procedure Builder Service
Virtual RealityNews Analysis

Published: October 28, 2024

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Rory Greener

SynergyXR recently debuted version 3.0 of its XR training platform, which enables businesses to create bespoke immersive training environments for upskilling workers in various professional sectors.  

Notably, the SynergyXR 3.0 release includes a platform update introducing Procedure Builder, an integrated development suite that allows businesses to create and scale bespoke immersive XR training programs based on a no-code, drag-and-drop approach. 

In an exclusive interview, Sune Wolff, the CTO and co-founder of SynergyXR, noted that the firm is targetting “large industrial companies that, in general, face big labour problems,” such as finding the correct people with the correct skills, ageing workforces that are getting closer to retirement, and newer generations who are not staying in jobs. 

Bussinesses need to “upskill these new employees very quickly,” said Wolff, XR immersive training has “been showing some really, really impressive results” inclusing faster training, better retention rates, and building muscle memory. 

“All of these benefits have been widely documented but up until now it has been very hard to scale the use of XR, we’re trying to address that,” remarked Wolff.  The SynergyXR platform aims to consolidate digital 3D learning data and opportunities that companies can roll out at scale and repeatably without limitations related to traditional mentoring.

Wolff also added: 

We want to put the tools in the hands of those trainers and subject matter experts; being enabling them to digitize knowledge, making it accessible to this new generation that they need to upskill. The way we try to solve this pain point for our customers is providing an off-the-shelf product platform, the customers themselves can manage their own content, they can upload 3D models, implement  videos, PDFs, and manage user bases.

Scaling Across regions and End-Devices

SynergyXR 3.0 is an interoperable solution ready for a range of headsets, such as Apple Vision Pro, Meta, HTC, and Pico. At the same time, the platform is available on different end devices and operating systems, such as Windows, Mac, iPhone, and iPad—“we try to be available on the devices that are relevant to our customer base,” said Woff.  

SynergyXR 3.0 also enhances AR integrations and creations via an enhanced suite that detects space environment recognition and dynamic space expansion. 

Moreover, improvements to the platform’s user interface and language look to boost the aforementioned accessibility goals, bringing further expansion for the SynergyXR 3.0 platform; already, Wolff notes how enterprise end-users in Japan, Singapore, Australia, the East, India, Africa, and Europe are leveraging the platform.  

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