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StretchSense is stepping into a new era with fresh investment and global partners backing its move toward large-scale production and enterprise XR training. After earning its reputation in entertainment — collaborating with Dune, Rockstar Games and Snoop Dogg — the company has shifted focus to training and simulation. The goal is to make XR an everyday tool for developing real-world skills, not just a medium for play or performance.
The evolution of the StretchSense glove shows that commitment clearly. The redesign features a fingertip-free, breathable, washable build that combines comfort with performance. Inside are 32 precision sensors and haptic systems that make virtual interaction feel natural and physically accurate. This shift reflects the needs of enterprise users — instant setup, multiple users, easy cleaning, and dependable performance out of the box.
Redefining Realism and Training
For StretchSense, the difference between games and training isn’t just context — it’s how humans learn. Traditional controllers create what CEO Chris Chapman calls “negative training,” teaching unnatural movements that don’t translate to real-world performance. Natural hand tracking fixes that, improving engagement, muscle memory, and retention.
Behind the scenes, the company’s tech stack blends proprietary sensors, Bluetooth connectivity, and gesture recognition within an open SDK that integrates smoothly into client systems. Early partners praise the all-day comfort and reliability, essential for long training sessions. Looking ahead, Chris hints at closer collaboration with SkillsVR and new ventures into gaming applications. He predicts that within five years, XR training will be as common as online learning is today.
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