Extended reality (XR) vehicle entertainment system provider holoride has teamed up with XOXNO, a massive marketplace for non-fungible tokens (NFT) on the MultiversX platform.
The new strategic collaboration will allow the two firms to open an NFT staking programme, where XOXNO will provide services for holoride’s collection of Cloudbreakers NFTs.
It will also host randomly-generated Skyjack characters for platform users to boost collaboration among holoride’s user base. Also, the joint effort will provide payments for buying and selling NFTs using holoride’s RIDE token.
Opening sales will start in RIDE and digital stablecoin USD, with Cloudbreakers sales collecting 1.5 percent marketplace fees. holoride will burn tokens at the end of each quarter to reduce RIDE supplies.
Boosting Engagement for Gamers Worldwide
To date, XOXNO is the largest marketplace and aggregator on the MultiversX platform. The latter is the first blockchain protocol to merge an adaptive architecture’s state, network, and transaction-sharding aspects.
For its users, they receive the top level of scalability and security for their web3 needs. The platform’s versatility, scalability, and architecture attracted holoride to pick it as its preferred supplier.
🚀 News Alert! 🚀 @holoride partners with @xoxnoNFTs , leading #NFT marketplace on @MultiversX, to host the @Cloudbreakers_ NFT staking program.
Additional highlight? 💎 $RIDE is enabled for all transactions on XOXNO! 🎊 pic.twitter.com/4tK5QWUiQt
— holoride (@holoride) August 9, 2023
The staking programme will also provide holoride users with rewards, and it plans to unlock further rewards in the coming months. NFT collection sales will also take place on the XOXNO platform, building online gaming communities and expanding holoride’s outreach in the industry.
Comments on holoride-XOXNO Partnership
Nils Wollny, Chief Executive and Co-Founder, holoride, said in a statement that his company was “thrilled” to work with XOXNO to launch the NFT staking programme.
Doing so would “empower holoride users to earn rewards and expand access to both holorid and cooperation partner NFTs.”
He continued,
“At holoride, we are constantly pushing the boundaries of entertainment innovation, and this collaboration represents a key step forward as we enhance the ecosystem around our Cloudbreakers experience.”
Mihai Daniel Eremia, Chief Executive, XOXNO, added that the strategic partnership would “avail our users of the RIDE payment option, and provide access to holoride and third-party NFTs”
“This collaboration will enable both the holoride and XOXNO communities to benefit tremendously,” he added.
holoride Expands Solutions, Partnerships
The announcement comes as the holoride expands its VR gaming console across the automotive market.
The German company is currently boosting the number of titles for its catalogue of games and recently launched its retrofit gaming console for use across all vehicle types.
Regarding its latest hardware solution, the retrofit is a lightweight device the size of an Amazon Alexa and can accommodate any vehicle, regardless of make, model, and year. Additionally, it can operate for up to 14 hours on a single charge and for as long as needed on a USB-C or USB-A charging cable.
The device also comes as a set with HTC VIVE Flow headsets, a subscription, and other features. The retrofit costs roughly $199 and the total package with HTC VIVE’s headset runs at $799.
holoride’s efforts to develop the “Motorverse” signals a new era in spatial computing, merging hand and eye tracking, car driving data, and gaming creative content.
XR Today Interview with holoride CEO
In a recent interview with XR Today, Wollny told XR Today that such technologies were a “great opportunity to enhance the customer experience of drivers and passengers.”
He said at the time,
“As a pioneer, we see these challenges. Furthermore, as the first and currently only company in the world to offer this kind of immersive in-vehicle entertainment, we are creating, step-by-step, the demand and importance for this technology. This extends to the benefit for passengers during their transit time”
He added that it was great to see new companies enter the market of in-car XR entertainment to “[push] these technologies forward with their expertise.”
Wollny concluded: “The potential is far from exhausted, and the industry is exploring many different approaches and application areas. This includes verticals such as entertainment, education, productivity, communications, and wellness.”