VictoryXR & ChalkBites Reimagines Education for Schools and Enterprises

Immersive VR/AR technology without limitations

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Reimagines Education
Mixed RealityInsights

Published: April 12, 2021

Joshua Felder

Joshua Felder

Have you ever dissected a giant pig in outer space? Have you ever driven a forklift in your living room? If not, you have not experienced the immersive VR/AR platform of VictoryXR and their partner company, ChalkBites.

While VictoryXR focuses on educational content and ChalkBites aligns with enterprise training requirements, they both address the need to bring high-quality extended reality experiences suited for the next generation of learning modalities. Even with the more recent advancements in collaborative technology and distance learning, there are still barriers to engaging with any subject matter the same way one would in a traditional classroom or training session. However, VictoryXR/ChalkBites’ XR technology and custom environment design ensure that anything that can be taught can become a hands-on lesson.

A motor can be manipulated via VR controllers and enlarged, so each minute detail of the engine can be examined. The uniquely textured brushstrokes of a Van Gogh painting are strikingly vivid and appear as though they could actually be touched. The applications are limitless as immersive spatial learning fundamentally disrupts the concept of learning.

Steve Grubbs
Steve Grubbs

“People often have the mentality of ‘if it’s not broke, don’t fix it,’” states ChalkBites CEO Kerry Smith. “However, when you get in the headset, you can see that it doesn’t need to be broken to understand that our technology adds layers of experiential engagement that prove conventional methods to be less effective. Even if someone isn’t adept with technology, once anyone sees our content in the headset, they immediately recognize how powerful it is.”

VictoryXR/ChalkBites use the acronym R.I.D.E. (rare, impossible, dangerous, expensive) to determine the first use cases of what should shift into virtual reality. For example, if a utility company has to service downed power lines the training for those repairs can be replicated in VR. The actual work is hazardous and difficult to replicate safely in the real world. The upside to immersive VR is that nobody dies or gets hurt in VR. Equipment, property, or inventory never gets damaged in VR. These R.I.D.E. scenarios offer an ideal entry point for companies to test out our product and see the benefits for themselves.

Steve Grubbs, VictoryXR CEO: “At one point, I thought flip phones were great, and I wouldn’t need anything more. Then smartphones came out, and I couldn’t imagine going back to a flip phone. As hardware adoption accelerates, our focus is outstanding early performance in our industry and staying ahead as advancements emerge”

The Future of Learning for Everyone, Now

The financial barrier to entry has decreased significantly over recent years. Once quality VR required a headset tethered to a PC, which became prohibitively expensive. By using the Oculus Quest, access to a premier VR experience increases dramatically. Everything in the VictoryXR/Chalk Bites library is available within the Oculus Quest app store. All that’s needed to get started is a WiFi connection, and even a mobile hotspot can act as a good access point. Even the headset itself is a fraction of the cost of the average smartphone. Ultimately, the combination of access and high-end content creation puts VictoryXR/Chalk Bites in a position to provide a valuable tool that changes who people learn, train, play, and socialize.

Kerry Smith, ChalkBites CEO: “What I expect to see in five years is widespread adoption of collaborating and training in spatially immersive environments. Working and learning via headset will be ubiquitous. The impact of the technology cannot be ignored”

“As it relates to education, in the next five years, every college, university, and most high schools will have some element of group virtual reality learning,” explains VictoryXR CEO Steve Grubbs. “The adoption will be rapid. There are approximately 100,000 school buildings in the United States, and most will need a cart of headsets and a platform on which to learn. Just as schools adopted Chromebooks over a seven-to-ten-year period, we expect to see the same level of adoption rate for VR headsets.”

Morehouse College, one of the leading Historically Black Colleges & Universities (HBCUs), currently stands ahead of schools like Standford and Harvard as the top spatial learning campus in the United States. Not only does Morehouse now have 130 headsets and access to cutting-edge experiential educational tools, but students can remain connected to campus even in VR. VictoryXR built a digital twin of Morehouse’s campus, so when students enter the VR world, the first thing they experience is the college’s quad precisely as it appears in real life. From that entry point, students can go to immersive classes and interact with subjects in ways no other collegiate students in America can.

This level of VR learning is vastly superior to anything that has been done before. The return on investment dramatically exceeds any amount of money put into conventional equipment or technology. VictoryXR/Chalk Bites offers the ability to expand the boundaries of education and create a more knowledgeable employee base for a better future for everyone.

 

 

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