Vicon Launches Valkyrie XR Mocap Camera

A world-class motion capture firm have delivered its latest solution ahead of the SIGGRAPH 2022

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Published: July 19, 2022

Demond Cureton

Motion capture (mocap) specialist Vicon launched its Valkyrie camera solution boasting the world’s highest-quality specifications, the company announced on Tuesday.

The Hauppauge, New York-based firm created the system to capture greater detail and fidelity for content creators and innovate the market for location-based virtual reality (LBVR) providers.

The new solution will work with Vicon’s Origin technology to build novel ecosystems for the mocap industry, combining automated calibration systems with first-class Valkyrie camera systems.

According to the company, its VKX cameras were tailored for LBVR creatives and offer strobeless, 7-megapixel resolutions, and 380 frames per second. The solution aims to create the world’s “most convincing and responsive VR experiences and applications” for top-tier immersive experiences.

Imogen Moorhouse, CEO of Vicon, stated that mocap technologies were “integral to the LBVR industry” and that her firm’s Valkyrie “advanced” cameras would back the industry’s expansion.

She continued, stating,

“In challenging times, the Vicon team has created an industry-leading set of features providing high fidelity, intelligence, automation and a technical robustness which combine to create a new degree of usability, speed and accuracy. With every design decision we’ve taken we have focused on empowering the global community of motion capture users to take their work to the next level”

She concluded that customers were set to “play a massive role” in the industry’s development.

Vicon, XR Community Prepare for SIGGRAPH 2022

Moorehouse’s comments come as the company is set to attend the SIGGRAPH event in Vancouver, Canada 8 – 11 August, where the company will showcase its latest camera system and engage with the global immersive tech and extended reality (XR) communities.

The event, which will cover production and animation, research, art and design, gaming and interactive technologies, among others, will unite the global XR industry and will feature a roster of some of the world’s most prestigious companies, researchers, organisations, and experts.

Firms such as Autodesk, Meta Platforms, Google, Intel, Qualcomm, Pixar, Epic Games, Sony Interactive Entertainment, Unity Technologies, and many others are set to join the three-day conference.

The mocap sector rapidly engages the tech community with new product innovations and standards, namely after NeXR Technologies signed up for the Metaverse Standards Forum in early July to build interoperability for XR devices and production.

The firm’s Avatar.Cloud and Event.Cloud platforms offer next-generation body tracking tools along with Epic Games’ Unreal Engine to deliver hyperrealistic avatars and metaverse-based solutions for events.

Doncaster-based XR studio Prox & Reverie also opened a new studio along with its Interchange project, allowing for public immersive experiences using Warner Bros technologies for mocap-based avatars.

 

 

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