The Sony XR Headset: A True Vision Pro Competitor?

The Key Features and Benefits of the Upcoming Sony XR Headset

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The Sony XR Headset A True Vision Pro Competitor - XR Today News
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Published: October 4, 2024

Rebekah Carter

Rebekah Carter

A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences.

Rumors about the potential features and capabilities have been circulating since the beginning of this year when Sony first announced it would be working on a new XR solution. However, for a while now, things have been pretty quiet. It wasn’t until leaked information from a SIG certification emerged in September that the hype started heating up again.

Now, we have clear confirmation that the device unveiled at CES 2024 is coming to the market (and it may even arrive later this year). So, what can we expect from the Sony XR headset?

The Sony XR Headset: What we Know So Far

Unlike most XR innovators (such as Meta), Sony has been a little more forthcoming with insights into its impending headset. The company actually showed off some prototypes of the device earlier this year at the January CES event.

Even in its early stages of development, Sony’s XR device generated a lot of excitement among enthusiasts, particularly those in the enterprise landscape. Clearly, this premium headset, set to feature high-quality 4K OLED microdisplays, mixed reality passthrough, and a unique set of controllers, targets a specific market.

This isn’t a headset intended for the everyday consumer – but one created to empower 3D content creators, designers, and developers in the business landscape. While Sony hasn’t released an official “specs” list, for the headset, we do know a lot about it based on previous demonstrations and leaks.

For instance, we know the device will feature Qualcomm’s latest Snapdragon XR2+ Gen 2 platform, similar to high-end headsets from PICO and Varjo. We also know it will take advantage of Siemen’s unique “XCelerator engineering software”, thanks to the partnership between Sony and Siemens.

Here’s a quick run-down of the specs we’re aware of so far:

  • 4K micro-OLED displays
  • Snapdragon XR2+ Gen 2 platform
  • Full-color passthrough
  • Unique ring and pointer controllers
  • Head and hand tracking support
  • Lightweight, adjustable design
  • Unique 3D content creation applications

The Design: The Look and Feel of the Sony XR Headset

As mentioned above, we already have a good insight into what Sony’s XR headset will look like, thanks to the prototypes demonstrated at CES this year. However, it’s worth noting that the design (and even the features) might change slightly before the device is released.

At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. However, early reviewers have said the headset is still relatively comfortable, with good weight distribution and highly stable straps.

It’s also large enough to accommodate people wearing glasses, which is handy if you don’t want to invest in custom lenses. The headset is adjustable from front to back, and it has excellent padding around the forehead for extra comfort.

Probably the most exciting design feature, however, is the flip-up display. Unlike other mixed reality headsets, which include buttons and software to help you switch between virtual reality and seeing the world around you, Sony’s facial interface flips up and down. This means all you need to do is lift a visor to jump back into the “real world.”

That might not seem like a huge upgrade from a design perspective, but it’s an excellent way to make sure you can rapidly “unplug” from any immersive experience. You also get extra air circulation support around the face and eyes, which is great if you overheat in XR.

The Display and Visual Quality

From a visual perspective, Sony is definitely taking strides to compete against companies like Apple, Varjo, and PICO, with it’s incredible 4K resolution per-eye display. The company has designed its headset from the ground up with cutting-edge OLED micro displays, which essentially give you a combined display resolution of 8K.

According to early reviewers, who got to test Sony’s headset with a tour of a virtual museum space, the display quality is phenomenal. Text is clearly legible on the screen, and the images feel crisp and realistic. Thanks to the highly powerful processors in the device, you shouldn’t have to worry about feeling nausea or discomfort due to lag either.

The field of view might be a little narrower than what you’d get from other high-end headsets (rumors suggest it will be around 100 degrees). However, you should still get an excellent experience regardless of whether you’re designing or collaborating in XR.

Sony hasn’t revealed any information sharing what the audio will be like on this headset yet. However, we’d expect some form of spatial audio enabled by high-quality speakers, as well as integrated microphones for teamwork. After all, these features will be crucial if Sony wants to capture the attention of the enterprise market.

The Sony XR Headset Controllers

Perhaps one of the biggest things that set the Sony XR headset apart from many of the other mixed-reality devices available today is its controller system.

Like most modern headsets, this device will come with hand and head tracking support, although we’re not sure of eye-tracking will be an option yet. However, Sony’s headset will also come with a pair of unique controllers, for more advanced spatial computing experiences.

Unlike the controllers you’d get with something like the Meta Quest 3, you won’t always be gripping a set of dual controllers when interacting with XR content. Instead, you’ll have a ring that tracks the movements of your fingers with incredible precision and a pointer tool.

These controllers also come with built-in haptics for feedback as you work on designs and products in extended reality. If you’ve had a chance to interact with other ring-based controllers, like the Nolo Air Ring, you’ll know just how much these accessories stand to benefit Sony’s XR device. It’s an extremely intuitive experience, clearly focused on elevating “spatial content creation”.

Performance and the Content Creation Software

Similar to the rumored Samsung XR headset, the Sony XR headset will feature the latest Qualcomm Snapdragon XR2+ Gen 2 chip. This chipset will power the 4K OLED microdisplays, as well as the space and user-tracking features within the device.

According to Sony, its device will also enable split rendering, meaning users will be able to connect their headset to their computer system to share the processing load for advanced applications. We don’t have a lot of insights into what the performance specs of this headset will be like beyond this.

However, we do know that Sony has focused on creating a solution that specifically enhances interactions with mixed-reality content, 3D objects, and digital twins. The headset will come with instant access to Seimens Xcelerator open digital business platform.

Specifically, users will be able to work within the “NX Immersive Designer” system created by Siemens specifically for the engineering and product development space. Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution.

Not only will it offer access to a range of tools creators can use to render high-definition, realistic 3D objects, and hyper-realistic avatars, but it will feature advanced security and collaboration features too. Plus, with the Sony XR headset, users will be able to snap pictures in XR, and share real-time remote views of XR environments with team members throughout the enterprise.

Sony XR Headset Price: How Much will it Cost?

Unfortunately, like many companies rumored to be creating new headsets and AR glasses, Sony’s hasn’t revealed any insights into what it’s device might cost. Partners (Siemens and Qualcomm) have kept their lips sealed too, so we’re left to speculate.

Since this is a high-end headset, specifically focused on developers, product designers, and enterprise teams, we expect a reasonably high price tag. It’s likely you’ll need to pay something closer to the price for the Apple Vision Pro (starting at $3,499), than the price of the Meta Quest 3 (starting at $599). Still, there’s always a chance that Sony could find ways to make its headset more affordable.

Alternatively, it could take a completely different approach, like Snap has with the “Spectacles 5”, allowing developers to pay for a monthly subscription rather than buying the headset outright.

The Outlook for the Sony XR Headset

It seems clear that a Sony XR headset will be coming to the market soon. We don’t know when it will be available, how much it will cost, or even what the full set of specs will look like. However, we do know that Sony will be targeting a very specific group of users with this device.

The company isn’t just creating a new mixed-reality wearable for the consumer market. Sony wants to address the specific needs of content creators and enterprise users in XR. They’re clearly building on the portfolio of solutions they’ve already created for business users. For instance, Sony already offers access to spatial reality displays and the Mocopi motion capture system for content development.

If Sony delivers the high-performing, intuitive, and powerful headset we expect to see this year, it could carve a unique space for itself in the XR market. It may not compete with the Apple Vision Pro, or the Meta Quest 3, but it will be one of the most enticing options for XR developers.

This could be the start of a new era of XR devices, built specifically for unique use cases and requirements in the XR space.

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