Indian Schools to Adopt XR STEM Learning

Chennai education institutions are set to gain Metaverse learning tools from Meynikara

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Indian Schools to Adopt VR/AR STEM Learning
Mixed RealityInsights

Published: July 5, 2022

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Rory Greener

This Monday, the Indian School Education Department, in collaboration with augmented and virtual reality (AR/VR) startup Meynikara, is launching a series of immersive learning courses at five regional government-backed schools.

The partnership provides three governmental and two corporation schools, in the Chepauk-Thiruvallikeni Assembly constituency, with “Meta Kalvi”, an immersive learning lab that enables Metaverse-based science, technology, engineering, and math (STEM) education.

Meta Kalvi provides affiliated schools with real-time 3D environments where teachers and students can collaborate and learn. The labs also aim to improve the way students participate in learning theoretical concepts by allowing them to interact with immersive visualizations.

According to Ganesh Ram, the Director of Meynikara, the learning platform increases student attention spans and engagement. He added that VR helps boost education to “the next level” and makes the experience “fun and engaging for students.”

Participating students sign into a Meta Kalvi environment with a secure login ID. Additionally, students and teachers can track performances with leaderboards. The solution also enables teachers to conduct exams, hand out assignments, and assess students.

R. Raguraman, the Founder of Meynikara, added,

“At present, we have maths and science lessons in English and Tamil that students can experience through VR and we are building up a library for other subjects as well”

The founder also explained how the Meta Kalvi service comprises 12 VR headsets, with an accompanying timetable to host students digitally.

The Rise of Immersive STEM Learning

Meynikara introduced its solution with an event hosted on its Metaverse, and School Education Minister Anbil Mahesh Poyyamozhi and others appeared digitally to celebrate the debut.

The Minister expressed interest in promoting the STEM learning platform across more regional schools. VR technology is also helping to transform international classrooms with powerful visualizations.

Prisms of Reality has also begun distributing its STEM learning platform across the US, providing students with a digital environment where they can interact with learning visualizations.

Other STEM-related immersive education tools are seeing great success. In April, GigXR and Cambridge University Health Partners teamed up to provide healthcare students with an immersive SaaS to enable repeatable training scenarios.

Additionally, firms such as Seaberry are providing AR-powered welding courses, and the XR Association recently launched its Education Working Group designed to enhance global immersive learning opportunities.

 

 

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