On Friday, technology services firm Improbable announced that it had added several new tech leaders to its partners’ network.
The company, which provides an ecosystem of services, technologies, and standards under its M-Squared (M²) trademark, aims to join forces with industry giants to facilitate interoperable metaverses.
We’ve just announced the launch of M²!
An ecosystem of technologies, services, and standards powering a network of interconnected #metaverses.
We’re thrilled to have as partners:
→ @NVIDIA
→ @Ubitus
→ @DolbyIO— M² (@MSquared_io) June 16, 2023
M² leverages some of the market’s largest cloud infrastructure, cloud pixel streaming, and audiovisual innovations. These have begun developing seamless, high-quality, and accessible metaverse experiences.
Who’s Joining the Fight for Interoperable Metaverse Experiences?
The company’s cloud streaming capabilities allow the firm to provide seamless access across devices via internet browsers. This also significantly boosts user accessibility across the platform, leading to greater adoption rates for the Metaverse at scale.
NVIDIA backs Improbable’s M² technologies, providing the firm via its Graphics Delivery Network (GDN). This offers M2 critical technologies and infrastructure for high-fidelity graphics processing with ultra-low latency, real-time environments.
The solution streams data and services across the cloud with NVIDIA’s cloud infrastructure and several global partners. With NVIDIA’s GDN, Improbable can tap the former’s graphics processing cards to empower metaverse experiences with cutting-edge graphics processing units (GPUs).
They say a “picture paints a thousand words”.
We say a video shows thousands of opportunities!
Here’s the video @HermanNarula, CEO of @improbableio shared on stage at #VivaTech pic.twitter.com/AeJdkI0odS
— M² (@MSquared_io) June 16, 2023
Streaming metaverse applications over GDN infrastructure will allow M² users to experience the metaverse across all devices.
Google Cloud has also partnered with Improbable to supply critical, cloud-based infrastructure to the M² tech stack. This hosts key services across the entire metaverse stack on Google Cloud’s services.
Additionally, it incorporates Ubitus’ GPU virtualisation and cloud streaming services via Google Cloud and others. Ubitus offers bespoke support to stream cloud-based content globally at a fraction of the cost.
Furthermore, the technologies also add Dolby.io real-time streaming for unparalleled video content. With the tools, M²-based metaverse experiences can stream high-fidelity video with massively low latency.
This also allows M²-based metaverses to combine live broadcasts with interactive, creative content for large-scale events. Users can also leverage the platform for corporate events with screen sharing and video calls.
Comments on Improbable Collaborations
Lincoln Wallen, Chief Technology Officer, Improbable, said his company’s mission was to “bring best-in-class technologies to our network participants” in sports, entertainment, and consumer products.
This would allow the firm “enrich their relationships with loyal consumers,” it added.
Candice Murdrick, Senior Product Manager, NVIDIA Graphics Delivery Network, added,
“The NVIDIA Graphics Delivery Network is helping Improbable on its quest to break new ground in virtual experiences. Thanks to our collaboration, M² audiences worldwide can experience high-fidelity immersive entertainment on any device, powered by superfast and responsive NVIDIA RTX graphics streaming technology,”
Juliet Bramwell, Director of Telco, Media, and Entertainment, UKI, Google Cloud, added,
“We are happy to collaborate with Improbable to bring M² to life. Google Cloud will provide the cloud infrastructure needed to support and enable developers to build and deploy high-quality, immersive metaverse experiences that can be enjoyed by people all over the world”
Improbable Accomplishes the Impossible
In a recent product debut, Herman Narula, Founder and CEO, Improbable, discussed his company’s metaverse technologies in greater detail.
At the firm’s Project Morpheus reveal last year, the company aimed to trigger “a pretty dramatic shift in our commercial progress.” The novel technology also included a technology stack for building “high-scale multiplayer games” with thousands of simultaneous users.
He said at the time: “Every single partner we bring on board is not creating a siloed Metaverse or platform, but a world that can interconnect with every other one […], which we’re really excited about”
Narula concluded: “We are excited by the fact that every sports league, every large community, every fashion brand, and every group with a large under-monetized, under-engaged community that is geographically distributed, has a potential opportunity to come into the Metaverse space.”