VIVERSE Expands Access to Polygon Streaming

A new standalone service will help democratise access to the streaming platform

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Augmented RealityLatest News

Published: July 17, 2024

James Stephen

James Stephen

VIVERSE has launched a new standalone service that will make it possible for users outside the VIVERSE to access its Polygon streaming technology.

As a result, organisations are able to bring the streaming service’s interactive 3D models into their workflows using smartphones, PCs and laptops, tablets, and HR headsets.

According to HTC’s spatial computing platform VIVERSE, Polygon Streaming employs server-side processing with client-side rendering, which minimises the required bandwidth and processing power.

Joseph Lin, General Manager of VIVERSE, explains how Polygon Streaming solves challenges, while creating possibilities: “It’s never been easier to develop 3D assets, but sharing them with others has remained a barrier.

“Polygon Streaming opens up new possibilities for everyone, transforming any device so people can enjoy everything from interactive product showcases to collaboration and immersive virtual environments. 

New Polygon Streaming Service

In a recent HTC blog post announcing the launch, HTC states that this new Polygon Streaming service is ‘perfect’ for industries using 3D assets, such as engineering, architectural visualisation, game development, media and entertainment, industrial design, and e-commerce.

Within industries such as these, the ability to share 3D models is essential, particularly for those that do not have advanced hardware and software because non-interactive static models cannot display the same level of detail as 3D models.

Polygon Streaming’s rendering method only streams the critical polygon data necessary to render the visible parts of a 3D image. To achieve this, it uses techniques like adaptive levels of detail and occlusion culling to ease pressure on rendering resources and bandwidth.

The results from testing have so far shown Polygon Streaming has up to eight times decrease in load time, two times increase in the average frames per second (FPS), and as much as an 81 percent decrease in the total project size.

Polygon Streaming can be used for individual objects, as well as hosting a number of assets within the same world.

The platform automatically recalibrates depending on the network and hardware  conditions to maintain interactivity and visual fidelity.

Further key features of Polygon Streaming include a web-based interface, integration with game engines, dynamic versioning, and WebXR compatibility.

Naoto Kato, CEO, Cluster, Inc., commented on its integration of Polygon Streaming: “Cluster, Inc. is continuously committed to providing the best metaverse experience for our users.

“We’re excited to integrate VIVERSE’s Polygon Streaming technology into our platform to allow us to deliver highly detailed and immersive environments to our users, regardless of their device capabilities.

“It will open endless opportunities for our developer community, and our users can experience next-generation virtual worlds with exceptional visual fidelity and interactivity, enriching the experience we provide within the Cluster platform.”

Polygon Streaming technology will be demoed at SIGGRAPH 2024 is available in early release from $99. It has also been integrated into VIVERSE for Business to enable 3D assets to be entered into spatial environments, thereby improving visualisation and collaboration across multiple industries.

 

 

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