T-Mobile Kicks Off Snapdragon Spaces Accelerator

Demond Cureton
Senior Journalist

The telecom's critically-acclaimed partnership with Qualcomm aims to transform XR for startups

Lenovo Qualcomm Featured Brand
T-Mobile Kicks Off Snapdragon Spaces Accelerator

Global telecom firm T-Mobile has kicked off its XR Accelerator programme aimed at collaborating with developers, startups, and entrepreneurs, the company announced on Tuesday.

The programme will tap T-Mobile’s 5G and Qualcomm’s Snapdragon Spaces XR Developer Platform for developing immersive experiences on augmented reality (AR) smart glasses.

The Bellevue, Washington-based company will also tap its engineers and businesses to “develop, test and bring to market new AR products and services,” it said in a statement.


T-Mobile’s Accelerator aims to boost innovation in 5G for AR technologies and smart glasses, namely for developing spatial awareness, computer vision, and fresh heads-up display solutions across sectors, including entertainment, gaming, education, travel, health and wellness, and hospitality, the firm said.

To date, the Accelerator has engaged with 80 startups and raised over $190 million USD to date, figures from the telecom reveal.

Snapdragon Spaces Accelerator Programme

The programme will tap Qualcomm experts to back solutions created on Snapdragon Spaces, where developers will build 3D-powered apps for AR devices and add features to existing apps.

According to T-Mobile, the Accelerator program will provide Lenovo ThinkReality A3 smart glasses, which were the first to integrate Snapdragon Spaces.


John Saw, Executive Vice-President of Advanced and Emerging Technologies for T-Mobile, said in a statement,

“Smart glasses will completely change how we connect and experience the world around us. With T-Mobile 5G we have the capacity and performance needed to power high-bandwidth, immersive AR experiences for smart glasses, but it’s the developers and entrepreneurs that will bring these new applications to life”

T-Mobile’s Accelerator will include the following companies:

  • Beem, London, England, a software platform for communicating with real humans via AR
  • Krikey, San Francisco, California, an AR gaming and social media app featuring NFTs
  • Mawari, Tokyo, Japan, a cloud rendering and streaming technology firm for AR experiences
  • Mohx-Games, Eau Claire, Wisconsin, a firm that develops immersive AR gaming and entertainment experiences
  • Pluto, Seattle, Washington, a firm that offers telepresence communication platforms via virtual reality (VR) and AR
  • VictoryXR, Davenport, Iowa, a platform designed for teaching students with VR/AR tools.

The news comes after the two firms struck a partnership for the Snapdragon Spaces openXR software developer kit (SDK), which facilitates the creation of immersive applications for developers.

The programme will support 5G-backed 3D applications for Qualcomm-powered devices, including those with Snapdragon XR2 5G chipsets, to build the world’s next-generation solutions.

 

 


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